+ New AI types and mechanics.
- AI will now duck for cover.
- Improved pathfinding.
- Better situational awareness (won't blind rush).
- Hostages will now follow you. Take them back to base for a large reward.
- New AI types (Smoker, Advanced Unit, RLF).
+ Revamped Village and Mountain Radar Station.
+ Added new weapons
- M17
- USP45
+ Added Cougar MRAP
+ New Optics
- 6x MGO-M240 (Trijicon ACOG TA648MGO-M240)
- 4x LDS (ELCAN Spectre OS4x)
- 4x SO MGS (Zeiss ZO 4x30i)
- 1.5x PK-AS (BelOMO PK-AS)
- 1x RSM (BelOMO RSM)
- 1x MCS (Hensoldt RSA-A)
- 1x TRX (Trijicon RX34)
- 1x OKP-7 (OKP-7)
- 1x 1P76 (NPZ PO 1x20 Rakurs (designated 1P76))
- 1x T2 Riser (lower 1/3) (Aimpoint T2 Scalarworks mount)
- 1x SU-278/PVS sunshade mount (Aimpoint T1 w Recknagel Era-Tac Sunshade mount)
- 1x SU-278/PVS low mount (Aimpoint T1)
+ New Tac/Laser module Devices
- LLM 19 (Rheinmetall Vario-Ray LLM)
- IRONCLAD (BE Meyers MAWL-DA)
- AN/PEQ-2 (L3Harris AN/PEQ-2)
+ New Foregrips
- G-grip + light (Delta Force gangster grip)
- CVG (Magpul RVG)
+ Added new sounds for suppressed weapons.
+ Added new bullet sounds.
~ Fixed reloading immediately after equipping causing weird animation blending.
~ Prop/layout improvements to Naval Base, City Hall, and other locations
~ Improved collisions with mesh roads
~ FOB overhaul
- Refugee processing camp added
- Fixed an issue with the killhouse causing players to crouch when not intended
- bumps removed on the runways
- lighting improvements
~ Revamp to the road going up the river canyon
~ Fixed misplaced trees
~ Invisible hitbox changes to dirt road between DOU and village for smoother driving. Subject to change; please provide feedback to @Gravitydefier
~ Price changes for the following items:
- short/carbine/extended/superextended barrels, DWF416 A5
- Mk 8 handguard, Mk 18 =
- E1/PDW/CUF+ stocks, DWF416 A5
- G17 33-round magazine =
- C79A2 optic =
- Trojan front/rear iron sights
- DWF416 A5 front/rear iron sights
- AN/PEQ-15 laser aiming device
- FL1500 flashlight =
~ Name changes for the following items:
- 10" barrel, Deagle = Competition
- ANVIS-9 night vision device = AN/AVS-9
- Barska optic/extra, M16A2 = carryhandle scope
- 30-round magazine, DWF416 A5 = STANAG 30x
~ Default magazines changed for the following weapons:
- C7A2 = STANAG 30x
- Mk 18 = STANAG 30x
~ Updated reticle images for the following optics
- Integrated carryhandle optic, G36
- Carryhandle scope, M16A2
~ Fixed polymer stock, FAL description.
~ Changed Manufacturer for Brake, AA-12
~ Changed display names for certain uniform manufacturers to state country names instead of demonyms.
~ Updated shell casing model for OTs-03A.
AA-12
[+] Pellet count increased to 9
[+] A projectile damage increased to 17
[-] H/T/L projectile damage decreased to 29/21/11
[-] Spread increased to 44
[-] Muzzle velocity decreased to 1100 studs/second
[-] Range decreased to 465 studs
AK-103
[-] H/T/A/L projectile damage decreased to 89/58/42/40
AK-74N
[+] T projectile damage increased to 58
[+] Rate of fire increased to 635 rounds/minute
[+] Range increased to 1240 studs
[-] H/A/L projectile damage decreased to 89/42/40
[-] Muzzle velocity decreased to 2175 studs/second
[-] Camera recoil increased to 42
AKS-74UN
[+] Rate of fire increased to 720 rounds/minute
[+] Muzzle velocity increased to 1805 studs/second
[-] H/T/A/L projectile damage decreased to 84/48/34/31
[-] Range decreased to 990 studs
AS Val
[+] Muzzle velocity increased to 970 studs/second
[+] Ergonomics increased to 53
[-] H/T projectile damage decreased to 76/59
[-] Range decreased to 980 studs
[-] Camera recoil increased to 41
AUG A1
[+] A/L projectile damage increased to 38/35
[-] H/T projectile damage decreased to 89/52
[-] Camera recoil increased to 34
AUG A3
[+] A/L projectile damage increased to 38/35
[-] H/T projectile damage decreased to 89/52
[-] Camera recoil increased to 34
DWF416 A5
[+] Muzzle velocity increased to 2175 studs/second
[+] Range increased to 1350 studs
[-] Ergonomics decreased to 49
Mk 18
[+] Rate of fire increased to 775 rounds/minute
[+] Camera recoil decreased to 44
[+] Ergonomics increased to 59
[-] H/T/A/L projectile damage decreased to 82/45/30/28
[-] Muzzle velocity decreased to 1880 studs/second
[-] Range decreased to 890 studs
M1014
[+] Pellet count increased to 9
[-] H/T/A/L projectile damage decreased to 38/28/17/11
[-] Spread increased to 30
[-] Muzzle velocity decreased to 1340 studs/second
[-] Range decreased to 495 studs
M4A1
[+] Muzzle velocity increased to 2175 studs/second
[+] Range increased to 1350 studs
[-] T/A/L projectile damage decreased to 48/34/31
P90
[+] Muzzle velocity increased to 1760 studs/second
[-] H/T/A/L projectile damage decreased to 48/32/32/26
[-] Range decreased to 880 studs
[-] Camera recoil increased to 29
SECONDARY WEAPONS
BE 75 Auto
[+] H/A projectile damage increased to 52/26
[-] T/L projectile damage decreased to 30/24
[-] Rate of fire decreased to 725 rounds/minute
[-] Muzzle velocity decreased to 1245 studs/second
[-] Range decreased to 485 studs
[-] Ergonomics decreased to 54
Deagle
[+] Muzzle velocity increased to 1540 studs/second
[+] Range increased to 666 studs
[-] T/A/L projectile damage decreased to 59/42/40
[-] Camera recoil increased to 75
[-] Ergonomics decreased to 42
G17
[+] Ergonomics increased to 60
[-] H/T/L projectile damage decreased to 64/42/23
[-] Muzzle velocity decreased to 1230 studs/second
[-] Range decreased to 465 studs
[-] Camera recoil increased to 42
HP
[+] Ergonomics increased to 58
[-] H/T/A/L projectile damage decreased to 69/44/28/24
[-] Muzzle velocity decreased to 1245 studs/second
[-] Range decreased to 485 studs
[-] Camera recoil increased to 38
M9
[+] Camera recoil decreased to 38
[-] H/T/A/L projectile damage decreased to 69/44/24/24
[-] Muzzle velocity decreased to 1250 studs/second
[-] Range decreased to 495 studs
[-] Ergonomics decreased to 54
Makarov
[+] H/T/A/L projectile damage increased to 65/30/24/22
[-] Muzzle velocity decreased to 1410 studs/second
[-] Range decreased to 450 studs
[-] Camera recoil increased to 43
[-] Ergonomics decreased to 54
ATTACHMENTS
6P20 0-20
[+] Recoil reduction increased to -4
Comments
Post a Comment